Pandora Mars
Afterlife Overseers
31
|
Posted - 2013.06.29 14:18:00 -
[1] - Quote
We all know that is difficult to keep everything balanced in a shooter game, we all realize there will always be someone who disagree with your choices, no matter what you do... but here's what:
The last update to the Tactical AR was good! There are moments where I need to put down my sniper rifle and the TAR was my favorite weapon for those moments... and it still is! I don't want to be sarcastic here (ok, you got me, maybe just a little bit ), but that was the first time you didn't ban a weapon to the "limbus of the forgotten" That's a great improvement! (someone complain about the fact that the Duvolle model needs a slightly larger clip size to justify the price difference and I may agree, but this is another story...)
I'm sure you can do it again, and to be honest... we need it: When the 99% of the forumers agree about something you really can't go wrong. That's the purpose of our feedback, right? And there IS something the 99% (not sure it's 99%, it could even be 100% ) of us agree. We had several changes to our favorite weapons/equipment/etc... but unfortunatley, unlike the TAR patch, they were bad. I can say this because when something is no longer used in the battlefield, that's not a good sign. I'm sure that, inspired by the TAR update, you can move just a step back and find a different, better way to balance some stuff you already nerfed to bring it back in DUST 514.
If you really think Dropships, Mass Drivers and Laser Rifles were overpowered, please think at something to make them balanced: Take the previous (pre-nerf) specs, take the current specs and pick an intermediate value to give a new chance to them. Let's see how these things work with new specs and if people enjoy them.
I'm 100% sure you can't go wrong doing this. -Dropships -Laser Rifles -Mass Drivers
If you play the game like us, you KNOW this stuff deserves some love. They are desperately asking for your love, CCP
Thank you for reading this... and some extra-thanks if you're going to show up and let us know what you think about this! |
Pandora Mars
Afterlife Overseers
39
|
Posted - 2013.06.29 17:59:00 -
[2] - Quote
Son-Of A-Gun wrote:I don't understand how you guy figure that the TAR nerf was a success. A manually fired weapon that has a rate of fire? WTF *shakes his head* A rate of fire that someone with arthritics could beat. The TAR is pretty much junk now (the only thing it is good for is ranged attacks and that is it, and it doesn't even do that very well). I don't see how anyone else can claim other wise.
OFF TOPIC:
Well, I'm not sure how, but some players were able to tap it TOO fast.
To be honest I'd like its ROF set at 440-450 instead of 400, but not higher than that: Just imagine the gun as a real-life weapon; it has virtually no ROF cap, it's true, but how fast can you pull the trigger and still have some sort of accuracy? A ROF cap is a good way to simulate the human limit.
Still I wouldn't mind that 10% higher ROF, but even without it, I find it the best choice to dominate a position war and to take out a single target at medium-long range. It is particularly effective when two opposing groups are phisically separated and as area-denial weapon when you're defending an elevated position. If anything, I believe the range gap between the TAR and the full auto AR's is too inconsistent. I should have a great advantage against a GEK at 60m (clean 1v1 without any sort of cover of elevation) using a GLU, but it's not.
I also think TAR is suffering a terrible lack of hit-detection more than other weapons, so it will massively benefit from any improvement to the hit-detection system. It seems like the client will be improved for projectile weapons (most affected by this issue), so this will affect Assault Rifles... and hopefully... Mass Drivers (not sure, being explosive-projectile based)? |